jeudi 9 août 2012

Zbrush Detail - the loincloth

AngeliqueGarmentWireframeTurn from amy brutton on Vimeo.

Here, once again, I sculpted the garment in Zbrush before recreating the topology and exporting it into 3dsmax, and texturing it in photoshop. Fortunately, since this particular element of clothing was simply skinwrapped to the character, we were able to use it (albeit in two shots...)

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