NathanaelWireframeTurn from amy brutton on Vimeo.
As you will find explained in more detail below, the rather hectic wireframe of the character of the husband is due to my using the topology tool in Zbrush to create his mesh, with, this time, little regard for edgeloops and such, since he is not required to make any actual gestures, and as such I could focus more or less exclusively on retaining the detail of my Zbrush sculpt - without the very high poly count. Here I have subdivided the mesh once in Zbrush.
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